I partner with studios, publishers, and solo founders to take a game from first prototype to a store-ready, revenue-generating release — handling as much or as little of the pipeline as you need.
I only take on projects I'd be proud to have my name on.
End-to-end build from concept to store-ready release — design, art, gameplay programming, and QA.
Discuss a project →Core loop design, mechanics documentation, and playtest-driven iteration before a single asset is built.
Discuss a project →Store listing optimization, build compliance, and release management across Google Play, App Store, and Amazon.
Discuss a project →Playable hyper-casual prototypes in days, not weeks, to validate whether a core loop is worth building further.
Discuss a project →Post-launch updates, analytics-informed tuning, and ongoing support to keep a shipped game healthy.
Discuss a project →Character design, sprite work, and UI systems tailored to each game's visual identity.
Discuss a project →Stylized and low-poly assets, environment design, and performance-tuned lighting for mobile hardware.
Discuss a project →Unity and C# systems — physics, controllers, in-app economy, and monetization integrations.
Discuss a project →Difficulty pacing and level flow validated through structured playtesting cycles.
Discuss a project →Every project I take on is held to the same bar, whether it's a two-week prototype or a six-month build.
Open to freelance projects, contract work, and full-time roles across mobile, PC, and console game development.