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Services

Design. Build. Ship.

I partner with studios, publishers, and solo founders to take a game from first prototype to a store-ready, revenue-generating release — handling as much or as little of the pipeline as you need.

I only take on projects I'd be proud to have my name on.

Full Game Development

End-to-end build from concept to store-ready release — design, art, gameplay programming, and QA.

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Game Design & GDD

Core loop design, mechanics documentation, and playtest-driven iteration before a single asset is built.

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Publishing & ASO

Store listing optimization, build compliance, and release management across Google Play, App Store, and Amazon.

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Rapid Prototyping

Playable hyper-casual prototypes in days, not weeks, to validate whether a core loop is worth building further.

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Live Ops & Support

Post-launch updates, analytics-informed tuning, and ongoing support to keep a shipped game healthy.

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2D Art & Animation

Character design, sprite work, and UI systems tailored to each game's visual identity.

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3D Modeling & Environments

Stylized and low-poly assets, environment design, and performance-tuned lighting for mobile hardware.

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Gameplay Programming

Unity and C# systems — physics, controllers, in-app economy, and monetization integrations.

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Level Design

Difficulty pacing and level flow validated through structured playtesting cycles.

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Quality & Delivery Standards

Every project I take on is held to the same bar, whether it's a two-week prototype or a six-month build.

Store policy compliant builds
Original or properly licensed assets only
Performance tested on real devices
Clean, documented, hand-off-ready code
Transparent milestones, no disappearing acts
Let's work together

Have a game to build or publish?

Open to freelance projects, contract work, and full-time roles across mobile, PC, and console game development.